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Category: Technology Competencies

Minecraft in Education

Today in our ED Tech class we had the pleasure of learning from a Spectrum High School student, three Colquitz Middle School students and one of the teachers from Colquitz. We discussed gaming in education and learned about the benefits of Minecraft and how it can be used in a school setting. The game is designed with a student and teacher login access where the teacher can control specific settings, such as, personal settings, world settings, player setting and player management. Within these settings, the teacher has the ability to apply limits or not for the students, for example, there are five different game modes in Minecraft, Survival, Creative, Adventure, Spectator and Hardcore. In class we learnt about survival and creative mode. In survival mode, players are to gather resources, build a base and keep themselves alive by nourishment and avoiding death, whereas, in the creative mode players have unlimited access to every item in the game. The teacher can control the weather, the ability to enter other dimensions, and to bring villagers and monsters into the game. The teacher can also set a timer to allow students to work in a competition style towards a goal or simply any timed exercise. To ensure students are staying on task and listening during breaks for teacher instruction there are tools that can help aid in this.  The teacher can “fly” over the Minecraft world to oversee students working and if needed they can teleport to the student or vice versa. As well, the teacher can freeze the students from the game to quickly get the students attention to give other instructions and save from having wasted class time. In the event that students are misusing or require more freedom in the game than their peers, the teacher can individually select specific options to make available or unavailable to any individual student. Minecraft can be used educationally in mathematics, sciences, history, reading and writing, Minecraft will also further improve the students quality of creativity, problem-solving, collaborations and self-sufficiencies in learning and other life skills.

 

Understanding Privacy Online

In class we discussed FIPPA, which is the Freedom of Information and Protection of Privacy Act. I have always been aware of being “safe” online, to me that meant to not give personal information to sites that you are not sure about their security and reliability. When I used to think of online safety and privacy I would also think about the traditional “don’t give your information to a stranger online”, as you can see, my safety concerns online only barely scratched the surface. Learning about FIPPA has given me a deeper understanding of the importance of online privacy and the protection of information. In a teaching role, I believe it is fundamental that we provide our students with all the pertinent information and skills so that they can make informed decisions. I feel the way FIPPA incorporates ideas of consent is also very important, in particular, the clarification and promotion of the proper way one asks for consent and what consent looks like in an online sharing situation.

Learning about FIPPA was very interesting to me, I believe it was a very important discussion to have and feel more confident in discussing online privacy with my future students. I am glad that we learnt about FIPPA and will be able to inform others of this information.